On the one hand when that happens, especially with rules I've cobbled together myself, I immediately set to tinkering to "fix" it (forgetting it's not broken and that the odds are it will happen every now and then). On the other, it adds a great narrative moment.
An interesting statistical phenomenon when considering a large number of independent random events (like throwing lots of dice), is "clustering". These sorts of extreme runs of luck will happen more often than seems intuitively likely. CRTs make the range of outcomes more predictable, but aren't as much fun as throwing a load of dice.
It happens with one’s for me quite often in the sense of throwing consecutive ones…
ReplyDeleteAlan Tradgardland
P.s or it seems like it
You have to be nice to your dice, take them out occasionally, talk nicely to them.....
DeleteDon't you just hate when that happens? Love the action, Ross. Looking forward to seeing how it plays out.
ReplyDeleteEric
Only when it happens to me. Of course in an impartial solo game, it gets a bit confused........
DeleteOn the one hand when that happens, especially with rules I've cobbled together myself, I immediately set to tinkering to "fix" it (forgetting it's not broken and that the odds are it will happen every now and then). On the other, it adds a great narrative moment.
ReplyDeleteHard to resist isn't it?
DeleteAn interesting statistical phenomenon when considering a large number of independent random events (like throwing lots of dice), is "clustering". These sorts of extreme runs of luck will happen more often than seems intuitively likely. CRTs make the range of outcomes more predictable, but aren't as much fun as throwing a load of dice.
ReplyDelete