EXCERPT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)

"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."

-Don Featherstone 1918 - 2013

Tuesday, October 16, 2012

Its not my fault

There I was digging out my 54mm Arabs and contemplating a hex-less, cardless, ordinary d6 variant of Battlecry when some one (you know who you are) said "train". Suddenly, MacDuff and a trainload of Faraway Fusiliers was making its way through the Blue River Valley.The playing cards mark the position of possible Rebel units.


  1. Ross Mac,

    That Gow chap has a lot to answer for.

    Mind you, the resultant game looks very interesting ...

    All the best,


    1. Yes he can be a disturber but the ensuing game was entertaining so I am suitably grateful for the inspiration.

  2. Is there a certain Mr W. Churchill on the train perchance?

    1. Good idea. Or his grand father perhaps? I must make myself a war correspondent figure.

  3. I'm interested in a hex less Battlecry...sound most intriguing

    1. Sorry to get your hopes up. Primary fiddlings about were not impressive while the MAcduff game was fun. Basically hex=4" (or any other convenient distance), 1d6=how many units can move, a deck of chance cards for some funny stuff. Ok but lacking a sense of purpose.
      oh yes translated the battle dice by counting occurrence of various symbols. Result:
      4,5,6 kills, 3 retreat 1 hex/4", 1,2 no effect. -1 vs artillery or cavalry.
      O/w basically battlecry rules.