Click on pictures for larger size. Depending on your machine, you can use your figures to enlarge or shrink the picture, or there may be a '+' on the picture which will expand again and allow you to slide the large picture to see all of it. Click on the header arrow pointing left to go back to the regular screen.
Click on pictures for larger size. Depending on your machine, you can use your figures to enlarge or shrink the picture, or there may be a '+' on the picture which will expand again and allow you to slide the large picture to see all of it. Click on the header arrow pointing left to go back to the regular screen.
Tuesday, October 16, 2012
Its not my fault
Labels:
atlantica history,
MacDuff,
train
Born and raised in the suburbs of Montreal 7 decades ago. Began playing with toy soldiers at 5 years. Started painting & converting at about 12 yrs and wargaming about 15 yrs. Never really stopped.
5 years in the Black Watch of Canada Cadets, 5 years at the Collège militaire royal de Saint-Jean followed by 4 in the navy. 25 years with CPC in IT simultaneous with 23 years running a boarding kennel. Inherited my love of toy soldiers from my mother's father. Married with a pack of litle Italian Greyhounds and a cat. Prematurely retired and enjoying leisure to game, maintaining our 170 yr old farmhouse and just living.
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Ross Mac,
ReplyDeleteThat Gow chap has a lot to answer for.
Mind you, the resultant game looks very interesting ...
All the best,
Bob
Yes he can be a disturber but the ensuing game was entertaining so I am suitably grateful for the inspiration.
DeleteLovely looking table.
ReplyDeleteThanks Pat, sometimes simple is good.
DeleteIs there a certain Mr W. Churchill on the train perchance?
ReplyDeleteGood idea. Or his grand father perhaps? I must make myself a war correspondent figure.
DeleteI'm interested in a hex less Battlecry...sound most intriguing
ReplyDeleteSorry to get your hopes up. Primary fiddlings about were not impressive while the MAcduff game was fun. Basically hex=4" (or any other convenient distance), 1d6=how many units can move, a deck of chance cards for some funny stuff. Ok but lacking a sense of purpose.
Deleteoh yes translated the battle dice by counting occurrence of various symbols. Result:
4,5,6 kills, 3 retreat 1 hex/4", 1,2 no effect. -1 vs artillery or cavalry.
O/w basically battlecry rules.