There I was digging out my 54mm Arabs and contemplating a hex-less, cardless, ordinary d6 variant of Battlecry when some one (
you know who you are) said "train". Suddenly, MacDuff and a trainload of Faraway Fusiliers was making its way through the Blue River Valley.The playing cards mark the position of possible Rebel units.
Ross Mac,
ReplyDeleteThat Gow chap has a lot to answer for.
Mind you, the resultant game looks very interesting ...
All the best,
Bob
Yes he can be a disturber but the ensuing game was entertaining so I am suitably grateful for the inspiration.
DeleteLovely looking table.
ReplyDeleteThanks Pat, sometimes simple is good.
DeleteIs there a certain Mr W. Churchill on the train perchance?
ReplyDeleteGood idea. Or his grand father perhaps? I must make myself a war correspondent figure.
DeleteI'm interested in a hex less Battlecry...sound most intriguing
ReplyDeleteSorry to get your hopes up. Primary fiddlings about were not impressive while the MAcduff game was fun. Basically hex=4" (or any other convenient distance), 1d6=how many units can move, a deck of chance cards for some funny stuff. Ok but lacking a sense of purpose.
Deleteoh yes translated the battle dice by counting occurrence of various symbols. Result:
4,5,6 kills, 3 retreat 1 hex/4", 1,2 no effect. -1 vs artillery or cavalry.
O/w basically battlecry rules.