Tuesday, October 16, 2012

Its not my fault


There I was digging out my 54mm Arabs and contemplating a hex-less, cardless, ordinary d6 variant of Battlecry when some one (you know who you are) said "train". Suddenly, MacDuff and a trainload of Faraway Fusiliers was making its way through the Blue River Valley.The playing cards mark the position of possible Rebel units.

8 comments:

  1. Ross Mac,

    That Gow chap has a lot to answer for.

    Mind you, the resultant game looks very interesting ...

    All the best,

    Bob

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    1. Yes he can be a disturber but the ensuing game was entertaining so I am suitably grateful for the inspiration.

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  2. Is there a certain Mr W. Churchill on the train perchance?

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    1. Good idea. Or his grand father perhaps? I must make myself a war correspondent figure.

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  3. I'm interested in a hex less Battlecry...sound most intriguing

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    1. Sorry to get your hopes up. Primary fiddlings about were not impressive while the MAcduff game was fun. Basically hex=4" (or any other convenient distance), 1d6=how many units can move, a deck of chance cards for some funny stuff. Ok but lacking a sense of purpose.
      oh yes translated the battle dice by counting occurrence of various symbols. Result:
      4,5,6 kills, 3 retreat 1 hex/4", 1,2 no effect. -1 vs artillery or cavalry.
      O/w basically battlecry rules.

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