A few days ago, BlueBear Jeff issued a challenge to make a simple campaign based on Scenarios for Wargames. I've been out sailed by a Random Wargamer and a One Armed Admiral but there appears to room to squeeze by close to shore for someone with a shallow draft.
Knowing that Jeff & I both have Colonial as well as Horse & Musket forces, I've planned this as a Colonial Campaign but it could as easily fit various Ancient Settings. Jeff asked for simple, so I'm not even going to track losses, instead I am going with a flow chart idea. The first scenario is common, but after that each player has a list of scenarios. No scenario may be played twice.If a player wins a battle, the next game on his list will be the game played. The first player to play and win his final game, wins the campaign. In the case of a draw, or if a winner has no more games in his list then players will go to a series of neutral games. If a player wins the final Neutral game, he wins the campaign. The campaign could be over in as few as 3 games or could drag for a maximum of 7 games plus a mini-mini-campaign.
Since rules and available forces vary with who is playing it I have just described the opposing forces as Imperial and Native. They could be British and Pathans, Romans and Brigantes or whoever you choose. The assumption is that each unit is of roughly equivalent fighting power rather than equal numbers. If not adjust the force levels to compensate. For MacDuff in the 1880's I might go with 6 man Imperial companies with 1 gun or MG per "battery" (ie 1/2 what the scenario spceifies), 12 man Native spear units or 6 native rifle or cavalry. In any case, if the army does not use units of a given type (eg cavalry if using Zulu's) just substitute whatever makes sense.
The basic translation of scenario units is:
Infantry = regular infantry of the appropriate type.
Light Infantry = Native Auxiliaries
Light Cavalry = Irregular Cavalry, Volunteers etc
Heavy Cavalry = Regular cavalry
Artillery = Artillery or MG.
Infantry = Spear or swordsmen
Light Infantry = Riflemen
Light Cavalry = native cavalry if any
Heavy Cavalry = more spearmen
Artillery = more riflemen or an old cannon if appropriate.
Starting the campaign. The Comox Valley has been quiet of late so the Governor has decided to go on a tour of the frontier guarded by a small escort.
Play Scenario 30 Ambush (1) Natives are "Red"
NATIVE SCENARIO LIST
If the winner of any game is the Native player, play the next game in this list of 2 scenarios. If no scenarios are left go to the next Neutral scenario.
1. The Natives are elated by their success and decide to cross the river and invade Imperial Territory.
Play Scenario 4. Holding Action (2) Natives are "Red".
2. A small Imperial Garrison is all that stands between the settlements in the Comox Valley and an invading horde. Play Scenario 13 Last Stand. Natives are "Blue".
If the natives win, they fan out gathering cattle, pillaging and burning as they go. They have won the campaign. If the Imperials win or the game is a draw, their staunch defense has dismayed the enemy, go to the next Imperial scenario.
IMPERIAL SCENARIO LIST
If the winner of any game is the Imperial Player, play the next game in this list of 2 games. If no scenarios are left go to the next Neutral scenario.
1. The Natives must be punished. A punitive expedition heads towards their homeland.
Play Scenario 3. Holding Action (1).Imperials are "Red"
2. A small force has pushed ahead to outflank the native defences.
Play Scenario 34 Swampland Action. Imperials are "Red"
If the Imperials win, they will confiscate cattle, burn crops and destroy all the surrounding villages. They have won the campaign. If the Natives win, go to the next game on the Native list.
NEUTRAL SCENARIO LIST
If any game is a draw or if a player has run out of scenarios without winning the campaign then play the next game in this list.
1. The situation is unsettled. The Imperials are trying to consolidate their position and prepare for a long campaign. Play Scenario 32 Convoy (1) Wagon Train. Imperials are "Blue".
2. The situation is out of hand. The Settlers will have to be evacuated until a major expedition can be launched. Play Scenario 33 Convoy (2) Evacuation. Imperials are "Blue".
This scenario is really a mini-campaign within a mini-campaign and the result will decide the campaign. Winner takes all. (If this one is too ambitious, play number 42 Advance Column with the Imperials as Red as a tie breaker.)
Hmm, I think I'd like to play this myself. I'll have to start planning.
EXCERPT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)
"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."
-Don Featherstone 1918 - 2013
Wednesday, February 15, 2012
The Comox Valley Campaign
Posted by Ross Mac email@example.com
Born and raised in the suburbs of Montreal, 5 years in the Black Watch of Canada Cadets, 5 years at the Collège militaire royal de Saint-Jean followed by 4 in the navy. 25 years with CPC in IT simultaneous with 23 years running a boarding kennel. Inherited my love of toy soldiers from my mother's father. Married with a Whippet, 10 Italian Greyhounds and 3 cats. Prematurely retired and enjoying leisure to game, maintaining our 160 yr old farmhouse and just living.