Thank you to all for the input. Looking closely at the various causes, I realized that only 1 still meant what I used to mean by disorder: troops defeated in melee. So, I renamed Disorder to "Maneuvering" and moved it to the movement section. Of course this rippled through the melee results but I have been really uncomfortable with the current penalties as they seemed too severe for a narrow loss. I backed thing out to a turn your back and retreat and increased the penalties for being caught by pursuit. I also decided that since squares were a special case, I should just treat them as such rather than trying to fit them in to the general case. Odd how saying what you mean is sometimes an easier more direct way of dealing with things.
I'm now pondering whether I should write a separate design notes section or just add a few more commenst through the rules, once I get a quick reference sheet done?
So lots of rewording in the lastest draft as I keep trying to fine tune imbedded design notes and explanations as well as the rules them selves but the small melee tweaks are the main ones. I REALLY need to play about 5 games as is.
Thursday, February 23, 2012
Maneuvering around Disorder
Posted by Ross Mac email@example.com
Born and raised in the suburbs of Montreal, 5 years in the Black Watch of Canada Cadets, 5 years at the Collège militaire royal de Saint-Jean followed by 4 in the navy. 25 years with CPC in IT simultaneous with 23 years running a boarding kennel. Inherited my love of toy soldiers from my mother's father. Married with a pack of Italian Greyhounds and 3 cats. Prematurely retired and enjoying leisure to game, maintaining our 160 yr old farmhouse and just living.