Yes, I've been fiddling again. Nothing major.
The most noticeable thing is that it belatedly occurred to me that having fixed the morale, there was no reason not to bring back the Skirmisher & Support formation. That is now done.
The most crucial little thing is more adjusting of the melee chart. I really like the double hit on a 6 but it means that there are no little modifiers anymore. a simple net -1 or +1 is a HUGE bonus while a +2 is devastating. Added to this is that there are some things that I expect and want to make a difference. Some of these I have dropped or compromised, others I have decided I want to keep even if I can find logical reasons to drop them.
The trick is, are they a +1 for you or a -1 for the other guy. This is now an asymmetrical thing.
a) troop quality. One can argue that the morale system considers that and including it in melee is double jeopardy but at the end of the day I want the Grenadiers to have a better chance of winning not just a better chance of being able to come back and try again.
b) cavalry charges and squares. I want regular cavalry to be a fearsome threat to infantry, esp heavy cavalry but not an invincible one esp against infantry with breechloaders. I want squares to be nearly but not quite invincible to the cavalry. This is narrow balance which I hope I have addressed.
c) shooting and charges. Part of the answer has been to go back to roots. Since I let go of Morschauser's 3" melee distance in favour of MacDuff's close range fire and charges (ok the more common traditional way but in the Morschauser Meets MacDuff context, it comes from the MacDuff side of the family) then I could also go back to adding shooting and melee results together. This takes away the need for giving breechloaders and smoothbore arty a bonus for their shooting ability when charged as they will hopefully have fired in reaction, if not, well, field works are handy.
c) disorder. Does it stop you from doing damage or make you more vulnerable? From my reading both is true and I have wavered on this but at the end of the day, not only does stopping you from doing damage mesh better with decisions on other factors, its also easier to remember and matches shooting.
So there we are another draft uploaded.
Friday, February 17, 2012
Ahhh How Beautifully Rome Burns!
Posted by Ross Mac firstname.lastname@example.org
Born and raised in the suburbs of Montreal, 5 years in the Black Watch of Canada Cadets, 5 years at the Collège militaire royal de Saint-Jean followed by 4 in the navy. 25 years with CPC in IT simultaneous with 23 years running a boarding kennel. Inherited my love of toy soldiers from my mother's father. Married with a pack of Italian Greyhounds and 3 cats. Prematurely retired and enjoying leisure to game, maintaining our 160 yr old farmhouse and just living.